The game differs from the film and unlike the PC version, the plot and theme were changed. The film is ultimately set in the real world, while the game is set in a fictional 'fantasy' world where the evil Commando Elite are trying to eliminate the heroic Gorgonites and destroy their home. Most of the characters in the film are in the game, along with the addition of two new Gorgonites and three new Commando Elite machinery, Stench and Nibble for the Gorgonites, and Bipod, Mortar and Sentry for the Commandos.
The game has both a one and two player mode. One player involves controlling the main Gorgonite Archer defeating Commandos and defeating Chip Hazard. The two player mode involves a split screen showing both Archer and Chip Hazard allowing the characters to either fight in frag mode, using various weaponry to defeat each other, and whoever has five victories first wins. The other mode is Flag Mode, where each player starts with a Flag on their base, and one in the level. When a player has retrieved all three flags on their base, they win. A crown indicator will appear on a player when in possession of a flag, and is also shown in their inventory. When a player carrying a flag dies, they drop their flag and return to their base, allowing the other player to retrieve the dropped flag.
An added bonus to this game is the soundtrack. The creators designed the disk to both run the game, in Sony Playstation, and the soundtrack. Some of the tracks are corrupted due to the lack of clean-up, but the music from most of the levels are available.
Most of the player 1 levels involve Archer collecting Chanter tokens of different colours, which he must return to a base to unlock the Chanter, who will give Archer a coloured key in return, which can open doors of the same colour, to collect the other Chanter tokens, and when all Chanters are unlocked, the Portal to the next level is unlocked. Note that an incorrect password will take the player to Gorgon.
Player 1 ModeEdit
|Gorgon||Rescue several instances of Insaniac||X, X, Triangle, Square, Square, X, Circle, X|
|Dimensional Temple||Open the Portal by collecting the Chanter tokens.||Square, X, Triangle, Square, Square, Square, Circle, X|
|Floating Fortress||Circle, X, Triangle, Square, Square, Circle, Circle, X|
|Spirit Bog||Triangle, X, Triangle, Square, Square, Triangle, Circle, X|
|Canyon Village||X, Square, Triangle, Square, Square, X, Triangle, X|
|Creepy Caverns||Square, Square, Triangle, Square, Square, Square, Triangle, X|
|Space Ship||Circle, Square, Triangle, Square, Square, Circle, Triangle, X|
|Hall of Patriots||Triangle, Square, Triangle, Square, Square, Triangle, Triangle, X|
|Graveyard||X, Circle, Triangle, Square, Square, X, X, Square|
|Nuclear Mine||Square, Circle, Triangle, Square, Square, Square, X, Square|
|Launch Center||Circle, Circle, Triangle, Square, Square, Circle, X, Square|
|Ulhaden Fier||Triangle, Circle, Triangle, Square, Square, Triangle, X, Square|
|Garrison Prime||X, Triangle, Triangle, Square, Square, X, Square, Square|
|Inner Sanctum||Defeat Chip Hazard.||Square, Triangle, Triangle, Square, Square, Square, Square, Square|
Player 2 ModeEdit
Note that the level appearance differ to the ones in Player 1 Mode.
|Dimensional Temple||1x Harpoon|
|Spirit Bog||1x Harpoon|
|Hall of Patriots||2x War Machine|
|Nuclear Mine||2x Harpoon|
1x War Machine
- Chip Hazard (controllable in Player 2 Mode)
- Butch Meathook
- Kip Killigan
- Link Static
- Nick Nitro
- Brick Bazooka
- Bipod and Mortar
In Player 1 Mode, Archer's life meter is made of four rectangular red bars in the top left corner of the screen. This meter is filled up by Wind, a pickup found through the levels. When the meter runs out upon death, a life is lost, in which Archer starts with four. Collecting Spirit pickups will increase the lives Archer has. At the right are two column which show two different types of weapon. The left represents the ammo in Archer's bow and arrow. The red one is the weakest ammo available and is unlimited. Archer can find pickups triangular in shape which offer different powers and deal more damage. There are blue, green and a more stronger red gun. The blue and green ones have semi-aiming abilities to aim at the enemy. The more powerful red gun is the most affective, as it will only take two or three hits to defeat a basic enemy.
The other meter is for drops. Archer can collect up to nine of one type of power up. He can hold nine of a Gorgonite spawn so if one dies another can take its place, but only one of a Gorgonite is allowed to spawn at a time. Traps are also found and can be dropped on the floor in a cirlce shape, and each pickup gives three traps. They can be shot or stood on, causing damage. They also run out after 30 seconds or so.
Another drop is the bomb. It is red and can be thrown, exploding after about 2 seconds. A rare drop is the Earth power up. It allows the player to cause every enemy around him to be immediately destroyed.
See above for level passwords and see the level's article for walkthroughs.
Infinite Ammo - Triangle, Circle, Circle, Circle, Square, X, Triangle, Square
Invincibility - Circle, Circle, Triangle, Triangle, Circle, X, Square, X
All Weapons - Triangle, Triangle, Circle, Circle, Circle, X, Square, X.
The soundtrack features original music composed by Michael Giacchino.