"The Gorgonites must lose."
The Gorgonites are the enemies of The Commando Elite. They were created by a toy designer named Irwin Wayfair who had intended them to be for educational purposes. They were manufactured from a toy company called Heartland Playsystems that had been taken over by a military division named GloboTech. Industries. Their leader is the Gorgonite Archer.
They were also hard-wired with the same micro-processing chip, the X-1000 and were created to be the enemy of the Commandos. Unfortunately, the Gorgonites were ultimately programmed to hide and lose to the evil Commandos. Whenever a Gorgonite notices a Commando, its main objective is to hide and truly try not to get disassembled by the evil Commandos. They are peaceful, kindhearted, heroic creatures. The very only thing that the Gorgonites were really programmed to do was to find their homeworld: Gorgon.
During the film, the Gorgonites were able to overcome their programming and they fought back against the Commandos, with the help from human Alan Abernathy.
Their combat skills may be much more superior than the evil Commando Elite. They are much more formidable opponents in combat.
They were able to win the war against the Commando Elite.
The Gorgonites are lead by Archer and are as follows:
- It appears that GloboTech ultimately tried to make the Gorgonites look like villains, when they are only the very main primary heroes.
- Nibble is the first and only known Gorgonite able to fly. He is only seen as a brown colored bat-like creature in the PS1 game, but resembles a figure similar in appearance to Insaniac. The troll-like appearance is ultimately and briefly seen as an action figure.