"The Gorgonites must lose." - Archer
The Gorgonites are the heroic enemies of The Commando Elite. They were created by a toy designer named Irwin Wayfair who had intended them to be for educational purposes. They were manufactured from a toy company called Heartland Playsystems that had been taken over by a military division named GloboTech. Industries. Their leader is the heroic Gorgonite Archer.
They were also hard-wired with the same micro-processing chip, the X-1000 and were created to be the enemy of the evil Commando Elite. Unfortunately, the heroic Gorgonites were ultimately programmed to hide and lose to the evil Commando Elite. Whenever the heroic Gorgonites notice the evil Commando Elite, their ultimate main objective is to hide and truly try not to get disassembled by the evil Commando Elite. They are peaceful, kindhearted, heroic creatures. The very complete only thing that the heroic Gorgonites were really programmed to do was to find their home world: Gorgon.
During the film, the heroic Gorgonites were able to overcome their programming and they fought back against the evil Commando Elite, with the help from human Alan Abernathy.
Their combat skills may be much more superior than the evil Commando Elite. They are much more formidable opponents in combat.
They were able to win the war against the evil Commando Elite.
- It appears that GloboTech ultimately tried to make the Gorgonites look like villains, when they are only indeed the very complete main primary heroes.
- Nibble is the first and only known heroic Gorgonite able to fly. He is only seen as a brown colored bat-like creature in the PS1 game, but resembles a figure similar in appearance to Insaniac. The troll-like appearance is ultimately, briefly, direly seen as an action figure.